wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 22, 2026 at 6:53 PM
Posts 929 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 62
#1 TF2 update for 5/22/26 in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Fixed crash related to KeyValues
- Fixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr)
- Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon)
- Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre)
- Fixed automatic "Control Point Lost" lines not playing (community fix from robbilookatme)
- Fixed spacing issues for item descriptions (community fix from DiskIntegrity)
- Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan)
- Fixed The Fancy Spellbook's large backpack icon not matching the small version
- Updated VScript to allow set damage for force calc (community fix from doclic)
- Updated the Snow Merc to count as an assister in the death notice
- Updated the prop for Taunt: Dead Mann's Drink to fix a problem with LODs
- Updated the Die Regime-Panzerung to add a 'No Bullets' style
- Updated/Added some tournament medals

- Updated the Mann of the Hour
- Restored missing rim mask
- Made shapekeys for a few problematic face flexes
- Replaced incorrect normal map
- Altered hair mesh to ensure compatibility with Voodoo-Cursed Scout Soul
- Updated backpack icon to represent above changes

- Updated koth_demolition
- Fixed some lighting issues with the pipes next to the control point
- Replaced some textures in the radio rooms
- Added a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy)
- Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane)
- Fixed a leftover prop being inside a wall
- Fixed a texture in the jumppad using the wrong cubemap
- Made the catwalk behind the office building a bit bigger
- Added a clipbrush to the pipes on the furnace rooms so players can climb up to the barrels

- Updated plr_hacksaw and plr_hacksaw_event
- Removed attic balconies overlooking the capture zone
- Moved a small pickup location into the attic
- Fixed clipping errors

- Updated cp_process_final
- Fixed various collision issues across the map
- Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry
- Some of these involved closing off open areas where explosions could vanish
- Some of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn't
- Increased skybox height across the map to be consistent with other 5CP maps
- Changed the small prop pipes at last to be nonsolid, but still block stickies
- Players should be able to cleanly walk and jump along these pipes without getting stuck
- Additionally, rockets and other explosions should collide cleanly through the pipes so they don't block splash damage
- Stickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe model
- Changed the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct.
- Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads.
- Removed some rocks near the angled ramp at 2nd and replaced them with crates
- Added angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings
- Made exterior fences more consistent with the bounding of the level
- Changed some metal textures to better match the mirrored symmetry of the level
- Added some additional detail behind the starting spawn room
- Cleaned up the displacements in the middle and second to better handle splash damage, and reduced the amount of grass poking through concrete
- Replaced some small pipes at the 2nd spire to make a more consistent platform
- Made many existing light props nonsolid to prevent movement issues
- Most were already nonsolid, but this should make most props consistent

- Updated cp_metalworks
- Fixed various collision issues across the map
- Most of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry
- Changed the level geometry at last to have more consistent collision
- While there are small gaps and holes in the windows/doors of the new bunker and the stack of wood/chickenwire, they are covered with bullet block to prevent collision issues
- Changed the way shadows work on certain walls throughout the map to prevent shadows leaking through
- Redesigned the second forward spawn for both teams. The spawn has now moved back and into a larger hut structure in the yard before the second control point.
- Increased the door size of the first forward spawn
- The various small door brushes throughout the map have been turned into func_brushes and have had collision turned off so they don't catch splash
- Made adjustments to the truck ramp at middle. The ramp is now a displacement, which should catch splash damage correctly and allow player to walk up to the wall cleanly.
- Changed the collision around the very tall light poles throughout the map. Players should no longer get caught on them while in midair (but they still can't land on top of them).
- Fixed a section of displacement where players could get stuck in the ground
- Slight visual tweaks throughout the level

Rumor has it:

- Size is close to 80 MB

posted 23 hours ago
#1 CS2 update for 5/21/26 (5/22/26 UTC, 1.41.6.4) in CS2 General Discussion

Via the Steam Community:

ValveMAJOR
- The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
- Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

UI
- Fixed a case of incorrect scoreboard timeline presentation in overtime.
- Fixed weapon entities disallowing pickup from showing pick up weapon hint text.
- Increased spectator in-eye flash amount.

MISC
- Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items. All Souvenir attributes will be removed from any souvenir items selected, and the result of a Trade Up Contract will be a single normal item of a quality one higher, from a collection of all of the items selected for exchange.
- Fixed a case where tire fire particles were flickering in the advanced video preview.
- Adjusted finger animation on Bayonet model.

Rumor has it:

- Size is close to 2 GB (with Workshop Tools installed)

posted 1 day ago
#1 Counter-Strike 2 update for 5/20/26 (1.41.6.3) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Cache
- Adjusted player and grenade collision.
- Adjusted material blending to improve accuracy of footstep sounds.
- Fixed several gaps reported by players.

Ancient
- Fixed a gap in the wall.

Rumor has it:

- Size is ~750 MB (with Workshop Tools installed)

posted 2 days ago
#1 CS2 update for 5/18/26 (5/19/26 UTC, 1.41.6.2) in CS2 General Discussion

Via the Steam Community:

ValveSPECTATING
- Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
- Fixed a case of stuck x-ray silhouettes when switching spectator targets.
- Fixed spectator damage overlay effect.

MISC
- Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
- Adjustments to AWP draw to idle animation transition.
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

MAPS

Cache
- Adjusted model for window covers to show collision / decals when shot.
- Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

MAP SCRIPTING
- Added Instance.RegisterCheatCommand
- Added Instance.GetAllPlayerControllers
- Added Instance.OnBeginRoundRestart
- Added Instance.SetRoundRemainingTime
- Added CSPlayerController.AddMoneySpendableNow
- Added CSPlayerController.GetMoneySpendableNow
- Added CSPlayerController.AddMoneyEarnedForNextRound
- Added CSPlayerController.GetMoneyEarnedForNextRound
- Added CSPlayerPawn.HasHelmet
- Added CSPlayerPawn.SetHasHelmet
- Added CSPlayerPawn.IsScoped
- Added CSWeaponBase.IsSilencerOn
- Changed the activator for OnPlayerUse to always be the player
- Changed the caller for OnPlayerUse to always be the used entity
- Fixed the value of CSInputs.LOOK_AT_WEAPON
- Fixed a potential crash in exception handling

Rumor has it:

- Size is ~425 MB (with Workshop Tools installed)

posted 4 days ago
#1 Counter-Strike 2 update for 5/7/26 (1.41.6.0) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Cache
- Fixed various holes in map.
- Simplified grenade clipping in various areas.
- Fixed sounds and surfacetypes for various materials.
- Orange wire spool at Sandbags has been exchanged for white wire.

MUSIC KITS
- NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

WORKSHOP
- Fixed progressive refinement rendering Source Film Maker.

MISC
- User Viewmodel FOV now correctly networks to remote clients.
- Adjusted player model occlusion bounds.
- Fixed ragdolls missing death velocity when shot in specific body locations.
- Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
- Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
- Fixed a case where map guides for Ancient wouldn't load in the nighttime version.

Rumor has it:

- Please put your cans in the air for /u/dmurio, who originally reported the Progressive Refinement checkbox in Source 2 Filmmaker being broken on /r/Dota2
- This fix first shipped in the Dota 2 build of S2FM as part of yesterday's release of DotA 7.41c

- Size is close to 575 MB (with Workshop Tools installed)

posted 2 weeks ago
#1 Counter-Strike 2 update for 4/29/26 (1.41.5.7) in CS2 General Discussion

Via the Steam Community

ValveMAPS

Cache
- Bomb explosion radius increased.
- Lighting Adjustments around Vent.
- Disabled player collision on sign and removed lamp by squeaky.
- Reworked e-box on A-site for better visibility.
- Lowered Checkers entrance frame height at B Main.
- Removed AC unit above Sandbags and moved pipes.
- Fixed lack of footstep sounds on top of crates at A-site.
- Fixed hole in world on door in Sun Room.
- Fixed wall bangs on A Main wall.
- Fixed some z-fighting around Garage.
- Adjusted grenade clipping throughout map.
- Adjusted player clipping throughout map.

Dust II
- Blocked visibility through corner of Mid Box (Xbox).

SOUND
- Speculative fix for a case where all audio drops out.

MISC
- Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
- Adjusted particle effect sprite opacity for fully occluded flashbangs.
- Improved smoke lighting consistency.
- Minor adjustments to dropped pistol magazine velocity.
- Ambient Occlusion adjustment settings in Environment Blend shader restored.
- Fixed a case where money was subtracted from the wrong player during bot takeover.

Rumor has it:

- Size is ~625 MB (with Workshop Tools installed)

posted 3 weeks ago
#1 MAJOR CS2 update for 4/28/26 (The Return of Cache) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Cache
- Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Dust II
- Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Office
- Enabled collision on tarp on boxes used around CT spawn.

Stronghold
- Updated to the latest version from the Community Workshop (Update Notes)

Poseidon
- Updated to the latest version from the Community Workshop (Update Notes)

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.
- Talon and Karambit knives are now held correctly while defusing.

SOUND
- Minor mix changes and adjustments.
- Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
- Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

MISC
- Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
- Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Rumor has it:

- Size is in excess of 5 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 3 weeks ago
#1 Counter-Strike 2 update for 4/24/26 (1.41.5.5) in CS2 General Discussion

Via the Steam Community:

ValveANIMGRAPH 2
- Fixed XM1014 shells flickering when starting a reload.
- Fixed bugs with dual berettas in first person and in spectator mode.
- Fixed inspect/cancel causing multiple worldmodel deploys.
- Fixed a bug where players can get stuck in a planted-turn state.
- Made foot IK transitions smoother.
- Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
- Fixed a case where high frequency stutter steps would cause large pose changes.
- Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
- Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
- Minor adjustments to viewmodel animations.

MISC
- Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
- Adjusted official map guides to match new surface smoothing.
- Dropped weapons with silencers now correctly reflect the silenced state.

Rumor has it:

- Size is ~125 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 Counter-Strike 2 update for 4/22/26 (1.41.5.4) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Adjusted ground smoothing at locations where the player can stand on very thin ledges.

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.

MISC
- Corrected some improper character texture assignments.
- Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.

Rumor has it:

- Size is ~70 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 Counter-Strike 2 update for 4/21/26 (1.41.5.3) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
- Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.
- Fixed several cases where crouch transitions in the air were instantaneous.
- Fixed a bug where MVP panel characters weren't resetting correctly.

Rumor has it:

- Size is ~85 MB (with Workshop Tools installed)

posted 1 month ago
#1 Counter-Strike 2 update for 4/20/26 (Animgraph 2) in CS2 General Discussion

Via the Steam Community:

ValveAll changes from the animgraph_2_beta build are now live.

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.
- Adjusted general weapon deploy animation logic.
- Fixed issues with transitioning between knife attacks.
- Fixed Elites not shooting in third-person.

MISC
- Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.
- Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.
- Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.
- Fixed a crash at halftime when transitioning from CT to T.

Rumor has it:

- Size is just over 3 GB (with Workshop Tools installed)

posted 1 month ago
#1 Counter-Strike 2 update for 3/11/26 (1.41.3.9) in CS2 General Discussion

Via the Steam Community:

ValveDEAD HAND COLLECTION
- The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.
- Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.

MAPS
Dust II
- Fixed a pixel gap in a door Outside Long.

Alpine
- Updated to the latest version from the Community Workshop (Update Notes)

Rumor has it:

- Not necessarily connected to this update but in case you haven't yet seen it, Valve put up a public response to New York State's lawsuit filed against it over Weapon Cases/Sticker Capsules (and TF2's Mann Co. Supply Crates/Cosmetic Case and Dota 2's Treasure counterparts) in a Steam Support article
- If you have a NY State billing address associated with your Steam account, you may have also seen a copy of this statement emailed to you earlier this afternoon

- Size is just over 2 GB (with Workshop Tools installed)

posted 2 months ago
#1 TF2 update for 3/11/26 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed client crash related to material proxies
- Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)
- Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)
- Updated material for cp_coldfront to fix compression issue
- Updated the prop for Taunt: Heartbreaker to fix a missing material
- Updated koth_demolition
- Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)
- Fixed some player clip pixel walks on some doors
- Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)

Rumor has it:

- Not necessarily connected to this update but in case you haven't yet seen it, Valve put up a public response to New York State's lawsuit filed against it over Mann Co. Supply Crates/Cosmetic Cases (and Dota 2's Treasure and CS:GO/CS2's Weapon Case/Sticker Capsule counterparts) in a Steam Support article
- If you have a NY State billing address associated with your Steam account, you may have also seen a copy of this statement emailed to you

- Size is ~10 MB

posted 2 months ago
#1 TF2 update for 3/6/26 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes
- Fixed a bug where certain custom maps would not load assets correctly on Linux
- Fixed some crashes relating to singleplayer TF2 SDK mods
- Fixed a memory leak on long running servers related to dynamic models
- Fixed client crash related to invalid D3D texture flag
- Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)
- Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)
- Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)
- Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)
- Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)
- Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)
- Fixed network state changes for player condition vars (community fix from ficool2)
- Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)
- Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)
- Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)
- Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)
- Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)
- Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)
- Fixed cloak and rage meters being mispredicted (community fix from ficool2)
- Fixed prediction issues with Spy watches and cloak (community fix from ficool2)
- Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)
- Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)
- Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)
- Fixed Botkiller team color bugs (community fix from DiskIntegrity)
- Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume
- Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode
- Updated the Festivizer model for The Overdose to fix a problem with the LODs
- Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin
- Updated/Added some tournament medals
- Updated The Bare Necessities to fix not moving correctly while taunting
- Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses
- Updated alpha channel for Hydro water texture to remove inconsistencies

- Updated the Case of the Blues
- Updated rigging to fix intense stretching during taunt poses
- Updated materials to look less flat

- Updated the taunt prop for Taunt: Heartbreaker
- Updated the materials to add ambient occlusion
- Updated the phong and rim lighting to show albedo tint
- Updated the materials to add more depth
- Updated the model to fix missing faces
- Updated the model to fix stretching on lower LODs

- Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
- Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1
- Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)

- Updated koth_demolition
- Updated map lighting to make it more like a sunset, as well as giving it a more golden color
- Replaced the models used for the capture point lights with a different one which has better collision and illumination
- Reworked the capture point platform to give it a stronger design
- Reworked all the catwalks to give them a more stylized look
- Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look
- Reverted a previous change to the capture point team change steam whistle
- Removed all ambient_generics near the furnaces and fire pipe
- Reworked the soundscapes to make them more efficient and work properly
- Reworked the control room of the crane to give it a better design
- Reworked some ropes from the crane to give them a better look
- Fixed some props fading out incorrectly
- Fixed ships in the 3d skybox casting shadows
- Fixed cubemaps missing on parts of the map
- Fixed reflective surfaces not having a cubemap attached to them
- Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)
- Improved water cubemaps
- Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)
- Improved the visuals on the spawn platform to fit the previous change
- Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)

Rumor has it:

- Size is just over 100 MB

posted 2 months ago
#1 Counter-Strike 2 update for 3/4/26 (1.41.3.8) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
- Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
- Fixed a slight tilt in the chicken running animation.

MAPS
Inferno
- Balcony at Bombsite A has been extended.
- Graveyard at Bombsite A has been closed to the public.
- Clipping adjusted at small window next to Second Mid Balcony.

Warden
- Updated to the latest version from the Community Workshop (Update Notes)

Sanctum
- Updated to the latest version from the Community Workshop (Update Notes)

MAP SCRIPTING
- Added hitEntity to OnBulletImpact event data
- Added Entity.GetAbsAngularVelocity()
- Added Entity.GetLocalAngularVelocity()
- Added angularVelocity to Entity.Teleport()
- Added CSWeaponBase.GetClipAmmo()
- Added CSWeaponBase.SetClipAmmo()
- Added CSWeaponBase.GetReserveAmmo()
- Added CSWeaponBase.SetReserveAmmo()
- Added CSWeaponData.GetMaxClipAmmo()
- Added CSWeaponData.GetMaxReserveAmmo()
- Fixed missing CSPlayerPawn.IsDucking()
- Fixed missing CSPlayerPawn.IsDucked()
- Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
- Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

Rumor has it:

- Size is ~1.5 GB (with Workshop Tools installed)

posted 2 months ago
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